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A puzzle is a
game A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator s ...
,
problem Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business an ...
, or
toy A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pet ...
that tests a person's ingenuity or
knowledge Knowledge can be defined as awareness of facts or as practical skills, and may also refer to familiarity with objects or situations. Knowledge of facts, also called propositional knowledge, is often defined as true belief that is distinc ...
. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called
enigmatology A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle ...
. Puzzles are often created to be a form of entertainment but they can also arise from serious
mathematical Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics ...
or
logical Logic is the study of correct reasoning. It includes both formal and informal logic. Formal logic is the science of deductively valid inferences or of logical truths. It is a formal science investigating how conclusions follow from premises ...
problems. In such cases, their solution may be a significant contribution to mathematical research.


Etymology

The ''
Oxford English Dictionary The ''Oxford English Dictionary'' (''OED'') is the first and foundational historical dictionary of the English language, published by Oxford University Press (OUP). It traces the historical development of the English language, providing a com ...
'' dates the word ''puzzle'' (as a
verb A verb () is a word (part of speech) that in syntax generally conveys an action (''bring'', ''read'', ''walk'', ''run'', ''learn''), an occurrence (''happen'', ''become''), or a state of being (''be'', ''exist'', ''stand''). In the usual descri ...
) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master'' (published circa 1595). The word later came to be used as a
noun A noun () is a word that generally functions as the name of a specific object or set of objects, such as living creatures, places, actions, qualities, states of existence, or ideas.Example nouns for: * Living creatures (including people, alive, d ...
, first as an
abstract noun A noun () is a word that generally functions as the name of a specific object or set of objects, such as living creatures, places, actions, qualities, states of existence, or ideas.Example nouns for: * Living creatures (including people, alive, d ...
meaning 'the state or condition of being puzzled', and later developing the meaning of 'a perplexing problem'. The ''OED''s earliest clear citation in the sense of 'a toy that tests the player's ingenuity' is from Sir
Walter Scott Sir Walter Scott, 1st Baronet (15 August 1771 – 21 September 1832), was a Scottish novelist, poet, playwright and historian. Many of his works remain classics of European and Scottish literature, notably the novels ''Ivanhoe'', ''Rob Roy (n ...
's 1814 novel ''Waverley (novel), Waverley'', referring to a toy known as a "reel in a bottle". The etymology of the verb ''puzzle'' is described by ''OED'' as "unknown"; unproven hypotheses regarding its origin include an Old English verb ''puslian'' meaning 'pick out', and a derivation of the verb ''pose''.


Genres

Puzzles can be categorized as: *Lateral thinking puzzles, also called "situation puzzles" *Mathematical puzzles include the missing square puzzle and many impossible puzzles — puzzles which have no solution, such as the Seven Bridges of Königsberg, the three cups problem, and three utilities problem **Sangaku (Japanese temple tablets with geometry puzzles) *A chess problem is a puzzle that uses chess pieces on a chess board. Examples are the knight's tour and the eight queens puzzle. *Mechanical puzzles or dexterity puzzles such as the Rubik's Cube and Soma cube can be stimulating toys for children or recreational activities for adults. **combination puzzles like Peg solitaire **construction puzzles such as stick puzzles **disentanglement puzzles, **Mechanical puzzle#Fold Puzzles, folding puzzles **jigsaw puzzles. Puzz 3D is a three-dimensional variant of this type. **lock puzzles **A puzzle box can be used to hide something — jewelry, for instance. **sliding puzzles (also called sliding tile puzzles) such as the 15 puzzle, 15 Puzzle and Sokoban **tiling puzzles like Tangram **Tower of Hanoi *Metapuzzles are puzzles which unite elements of other puzzles. *Paper-and-pencil game, Paper-and-pencil puzzles such as ''Uncle Art's Funland'', connect the dots, and nonograms **Also the logic puzzles published by Nikoli (publisher), Nikoli: Sudoku, Slitherlink, Kakuro, Fillomino, Hashiwokakero, Heyawake, Hitori, Light Up (puzzle), Light Up, Masyu, Number Link, Nurikabe (puzzle), Nurikabe, Ripple Effect (puzzle), Ripple Effect, Shikaku, and Kuromasu. *Spot the difference *Tour puzzles like a maze *Word game, Word puzzles, including anagrams, ciphers, Crossword, crossword puzzles, Hangman (game), and Word search, word search puzzles. Tabletop and digital word puzzles include Bananagrams, Boggle, Bonza (Word Game), Bonza, Dabble, Letterpress (video game), Perquackey, Puzzlage, Quiddler, Ruzzle, Scrabble, Upwords, WordSpot, and Words with Friends. Wheel of Fortune (U.S. game show) is a game show centered on a word puzzle. *Puzzle video games **Tile-matching video game **Puzzle-platformer **Adventure game **Hidden object game **Minesweeper (video game), Minesweeper


Puzzle solving

Solutions of puzzles often require the recognition of patterns and the adherence to a particular kind of ordering. People with a high level of inductive reasoning aptitude may be better at solving such puzzles than others. But puzzles based upon inquiry and Discovery (observation), discovery may be solved more easily by those with good Deductive reasoning, deduction skills. Deductive reasoning improves with practice. Mathematical puzzles often involve BODMAS. BODMAS is an acronym and it stands for Bracket, Of, Division, Multiplication, Addition and Subtraction. In certain regions, PEMDAS (Parentheses, Exponents, Multiplication, Division, Addition and Subtraction) is the synonym of BODMAS. It explains the order of operations to solve an expression. Some mathematical puzzles require Top to Bottom convention to avoid the ambiguity in the order of operations. It is an elegantly simple idea that relies, as sudoku does, on the requirement that numbers appear only once starting from top to bottom as coming along.


Puzzle makers

Puzzle makers are people who make puzzles. In general terms of occupation, a ''puzzler'' is someone who composes and/or solves puzzles. Some notable creators of puzzles are: * Ernő Rubik * Sam Loyd * Henry Dudeney * Boris Kordemsky * David J. Bodycombe * Will Shortz * Oskar van Deventer * Lloyd King (puzzle designer), Lloyd King * Martin Gardner * Raymond Smullyan


History of jigsaw and other puzzles

Jigsaw puzzles are perhaps the most popular form of puzzle. Jigsaw puzzles were invented around 1760, when John Spilsbury (cartographer), John Spilsbury, a British engraver and cartographer, mounted a map on a sheet of wood, which he then sawed around the outline of each individual country on the map. He then used the resulting pieces as an aid for the teaching of geography. After becoming popular among the public, this kind of teaching aid remained the primary use of jigsaw puzzles until about 1820. The largest puzzle (40,320 pieces) is made by German game company Ravensburger. The smallest puzzle ever made was created at LaserZentrum Hannover. It is only five square millimeters, the size of a sand grain. The puzzles that were first documented are Riddle, riddles. In Europe, Greek mythology produced riddles like the riddle of the Sphinx. Many riddles were produced during the Middle Ages, as well. By the early 20th century, magazines and newspapers found that they could increase their readership by publishing puzzle contests, beginning with crosswords and in modern days sudoku.


Organizations and events

There are organizations and events that cater to puzzle enthusiasts, such as: * Nob Yoshigahara Puzzle Design Competition * World Puzzle Championship * National Puzzlers' League * Puzzlehunts such as the Maze of Games *World Cube Association


See also

* * *


References


Further reading

*


External links

{{Authority control Puzzles, Puzzle books, Puzzle video games, Problem solving